Troubleshooting WebGL builds with IIS and Unity3D 2018.2.0
I started out building web applications with .NET and Java. I'm always interested in the technical aspect of a development build as well as the aesthetic. I believe a good solid code base is essential to any project.
It used to be the case that all you needed on the client side was a bit of spit and polish, but no more. I aim to keep my front end ability as up to date as my general programming and apply the same principles and good practices.